![]() Revit material with keyword ‘tall grass’ in the name Revit material with keyword ‘short grass’ in the name Revit material with keyword ‘grass’ in the name Here is an example of the different grass types compared side-by-side. These components are included at no extra cost with Enscape. Tip: The images in this post are enhanced with Enscape assets such as people, trees, shrubs, dandelions, a basketball, and a vehicle. The magic happens when Grass/Carpet Rendering is ticked within the Enscape General Settings dialog and one or more Revit materials have the keywords “ grass”, “ short grass”, “ tall grass” or “ wild grass”. Let’s look at how this works and what the options are. Using Autodesk Revit, we can achieve amazing results in Enscape by employing various materials to define grass types. Take a look at this short video clip with beautiful 3D grass. What’s more, animated grass looks amazing in real-time presentations and videos. Each grass image was rendered with Enscape and has had no post-production edits.ģD grass shown in a landscape architecture project ![]() Here are a couple of images I have created which greatly benefit from a realistic and natural-looking grass pattern. This article will cover the ins and outs of the 3D grass rendering feature in Enscape, with a focus on Revit and SketchUp.ĭetailed view of Enscape’s 3D grass feature Even in the small comparison images below, it is easy to see what a big difference there is. And now, they've gone one step further with the introduction of animated grass and vegetation (version 2.8 upwards).Īny material in Revit, SketchUp, Rhino, Vectorworks, or Archicad with the word “grass” in its name will render, by default, as a thick three-dimensional-looking grass in Enscape. ![]() Then, Enscape totally changed the game by automatically adding 3D grass within their real-time photorealistic rendering engine and giving us control over the height and height variation of the blades of grass. The best we could do in the past was to apply a bump map and maximize the setting, so the ground did not look completely flat. Rendering different types of grass has always been a challenge in architectural graphics, especially for the average designer who does not specialize in developing computer-generated imagery (CGI).
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